using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Zigzag.GameWorld
{
    /// <summary>
    /// Constants
    /// </summary>
    class CAssets
    {
        //
        public const int DENSITY = 10;
        public const float RESTITUSION = 0.2f;
        public const float FRICTION = 0.2f;

        //Texture
        public const string BALL_TEXTURE = "Images\\ball";
        public const string BALL_SHADOW = "";
        public const string HOLE_TEXTURE = "Images\\hole";
        public const string BACKGROUND_TEXTURE = "Images\\Background";
        public const string MAZE_TEXTURE = "Images\\Maze";
        public const string MAZE_SHADOW = "Images\\Maze_Sharow";
        public const string MUSHROOM_TEXTURE = "";
        public const string FLOOR_TEXTURE = "";

        //
        public  const float ACC_GRAVITY_COEF = 200f;
        public const float ACC_SHADOW_COEF = 0.05f;
        public const float ACC_BALL_SHADOW_COEF = 0.02f;
        public const int SCREEN_WIDTH = 800;
        public const int SCREEN_HEIGHT = 480;

        // Enemy 
        public const int FLOOR_WIDTH = 0;
        public const int FLOOR_HEIGHT = 0;
        public const float HOLE_RADIUS = 2f;
        public const int MUSHROOM_WIGHT = 0;
        public const float SCALE = 2f;


    }
}
